THE APPROACH
Overall, I look to work collaboratively with stakeholders and teams to not only harness their expertise continuously through the process while fostering their sense of ownership and buy-in to the solution.
I also gave executive briefs on a biweekly basis to ensure alignment and support.
My definition of success is always - At this then at the end of the project when someone asks a question about customers - the findings or strategy, someone besides me answers the question with confidence and accuracy. That is always my goal. And it happened here.
Stakeholder Interviews and Attending Routine Meetings
I met with product managers, the VP, and the Director as well as the UX team to gain insights into their experience and expertise as well as internal processes and challenges.
Many of the questions Product Management could be answered by design principles and usability heuristics. I observed the discussion around customer experience issues and the lack of progress towards business objectives did not include the UX team or even leadership where they could offer their insights into what the issues are and how to solve them. I recommended more collaboration and inclusion between product management and UX. This is an example where internal processes are impacting the Customer Experience.
From these interviews and observations I was able to outline many research questions. I was able to workshop with product and UX leadership to review, refine, and prioritize an agreed upon list of research questions and mapping their concerns and business objectives to them.
Building upon the team's existing knowledge of their customer experiences such as binge-watching, background noise viewing, social watching, etc., I designed studies to ensure an understanding of the breadth of motivations and mental model themes as well as the salience and needs of themes. I also explored the influence of internal (including sales) and vendor processes and requirements to influence each other and ultimately the customer experience. I also considered internal dynamics and challenges to conducting this work.
In-Home Study
I was asked to assume responsibility for an In-Home Study that Marketing had started but was struggling to continue due to resources and priorities. I refined the existing script to focus on observations in addition to attitudes.
In-home studies were conducted to gain a holistic understanding of the customer experience including the context of their Sling TV experience - Accessing Sling TV and its competitors using different devices such as Play Station, Amazon Fire Stick, XBox 360, Roku, etc. with Cross-Channel considerations of Desktop and Mobile. Visits were arranged by Sling TV product management and product managers participated in the interviews and observations. This activity revealed the emotional inheritance foundation from the various platforms and devices Sling TV customers have when engaging with Sling TV. It also revealed additional considerations into the phases and themes of watching entertainment.
The analysis included a warroom, where I worked with product managers to create and cluster observations (sticky notes) to identify themes, opportunities, and issues/considerations. Here we discussed and debated findings.
Card Sorting
One of the redesign questions and a challenge revealed in the home study was how people navigate or select content. Its here where the emotive experience was revealed with many objective mental models and subjective user needs. It also revealed the importance of watching entertainment for families and other intimate relationships.
Sling TV had an established category of content from content providers however the In-Home study revealed different customer mental models than the industry. I designed this activity to explore this finding and give us qualitative and quantitative insights which I anticipated would be important to discussing these findings in a meaningful way. I conducted 15 moderated open and closed sorts in-person with index cards (offline), and used Optimal Sort to conduct 45 online, unmoderated studies to complete 60 for quantitative findings.
The team was also adding a new Sports section to address the issue of customers and sports fans do not know that Sling TV is the go-to provider for certain sports - and they have low viewing threatening their contracts. Initial qualitative interviews with sports fans revealed themes of watching different types of sports with different priorities. Again, the emotive and relationship influence was also revealed. Another consideration was the offering of various features and content from vendors to consider. To explore these more I designed an unmoderated open card sort and an online survey to explore the breadth of themes and their saliency with both qualitative and quantitative findings.
CX Strategy
In the initial findings, we expanded the understanding by adding emotional and social drivers with many subcategories to the established main categories to reveal additional customer needs and opportunities for new features in addition to informing navigation and interaction design patterns.
An important consideration in navigating content and finding what is satisfying is the collaboration and communication between watchers who enjoy watching and/or discussing content together - simultaneously or "together separately" using additional devices.
I began the CX strategy with an Experience Blueprint to help communicate the holistic experience, the influence and use of many more devices than the platform, and the emotional engagement and social interactions of entertainment experiences. This is how I engaged the multi-discipline teams across Sling TV to share their findings and considerations that contribute to a holistic understanding of the customer experience and customers. This helped the various teams to understand each other. The blueprints was also a way to capture and communicate detailed needs within the experience for different teams engaged at different points as well as communicating externally with sales and vendors.
Iterative A/B Testing Console Experience
I designed a study of iterative A/B Testing to explore and vet the redesign direction including navigation and initial design patterns for Live and OnDemand, omni-channel experience, and console experiences. One approach came from the UX team who insisted on working independently. And one came from my collaboration with product management.
I introduced a task-based testing approach to the team where I would ask participants questions about their entertainment preferences and experiences, and then give them a task to complete using a console prototype. This prototype included essential features and interaction design patterns to support specific depths of identified tasks.
The testing plan included identifying the needed feedback to understand and facilitate understanding consumer mental models as well as what usability metrics (quantitative data) were needed to establish the breadth and salience of themes (qualitative data), and also facilitate understanding throughout Sling TV.